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NO MAN'S SKY RESOURCES
UPGRADES & CRAFTING
STARSHIP TECH
Rocket Launcher
SHIPROCKETS
Category:
Starship - Weapons
Type:
Long Range Starship Weapon
Pre-Available
Rocket Launcher is a weapons technology for the starship which allows the simultaneous launch of three rockets at enemy ships during dogfights or space battles with pirates. They are not guided and require manually leading your target at longer ranges. To make up for its disadvantage they deal an accumulated damage of 3000 in one attack to all targets in their collective splash radius, making it particularly useful for dealing with clusters of pirates heading towards you. After launching its rockets the weapon needs to cool down before it can be used again.
n/a
Recharge With:
< Stats
1.3 Atlas Rises - Added as a technology.
1.5 NEXT - Large Rocket Tubes upgrade added. Blueprint changed, formerly used Nickel and Platinum.
Release History:
The Rocket Launcher is pre-installed in the starter ship Radiant Pillar BC1 when starting the game. Rocket Launcher has the longest range of any starship weapon, having the ability to hit targets from up to 5000 distance units (5000u) away (for reference, fugitive pirate ships will attack the player if they get within 1500u). After firing a volley of 3 rockets which deal splash damage on impact (targets not directly hit take damage based on their distance from the explosion's center), the weapon takes 5 seconds by default to ready another volley. Rocket Launcher deals 3000 base damage on direct hits with a full volley to the following targets: fauna, starships, Space Fleets, and Reinforced Doors (Manufacturing Facilities and Operations Centres). Against starships in particular, the starship weapon deals 4x damage to the rear (resulting in 12000 effective base damage). Rocket Launcher deals 600 base damage on direct hits with a full volley to all planetary Sentinels. Rocket Launcher's rockets prematurely despawn if they get within close proximity of a planet's flora and minerals, making them unsuitable for mining. In the circumstance that the rockets are able to hit these objects, they do so using a mining power of 600 for direct hits with a full volley.
Additional Info:
Upgrades:
NMSResources Infographics
STARSHIP BLUEPRINTS
Launch Thruster
Launch Thrusters is a starship technology that is required for the starship's landing and lift-off
Launch System Recharger
Automatic Recharging: Enabled
Launch System Recharger is a starship technology and an upgrade for the Launch Thruster. The rate of the recharge is 4% per minute
Efficient Thrusters
-20% Launch Cost
Efficient Thrusters are a starship technology and an upgrade for the Launch Thruster
Aqua Jets
An advanced upgrade for the starship's landing system, enabling the ship to land and take off from aquatic surfaces.
A mixture of bespoke jets and re-directed exhaust fans allow the ship to hover just above the water's surface.
Pulse Engine
The Pulse Engine is the part of the ship's propulsion system which powers all in-system flight, including travel between planets or moons within the same star system
Instability Drive
Instability Drive is a starship technology that increases Pulse Engine fuel efficiency
Flight Assist Override
Sub-Light Amplifier is a starship technology that increases Pulse Engine speed
Photonix Core
+25% Pulse Drive Power
+15% Boost
+11% Maneuverability
Photonix Core is is a starship technology and upgrade for the Pulse Engine
Vesper Sail
Solar ships are equipped with a Vesper Sail, a unique piece of technology which increases Pulse Drive performance and slowly recharges launch thrusters. While ships of this class have lower hyperdrive bonuses, they have the best pulse speed and performance of any class due to this technology. The Vesper Sail can not be purchased or equipped on any other ship class.
Ablative Armour
+7% Shield Strength
Ablative Armour is a shield technology for the starship which improves shield durability
Hyperdrive
Yellow Star Systems
The starship's faster-than-light propulsion drive to aid players travel across star systems & galaxies
Emergency Warp Unit
Emergency Warp Unit is a starship technology that allows escape from combat by warping to an unknown destination. Prior to Synthesis it was always possible to escape combat by warping
Cadmium Drive
Yellow & Red Star Systems
Cadmium Drive is a starship technology and it is the first upgrade to the Hyperdrive. It allows warping to red & yellow coloured star systems
Emeril Drive
Yellow, Red & Green Star Systems
Emeril Drive is a starship technology and it is the second upgrade to the Hyperdrive. It allows warping to green, red & yellow coloured star systems
Indium Drive
Yellow, Red, Green & Blue Star Systems
Indium Drive is a starship technology and it is the third upgrade to the Hyperdrive. It allows warping to yellow, red, green & blue coloured star systems. The player's starship requires both Cadmium Drive and Emeril Drive to be installed, as Emeril can only be found in green coloured star systems
Amethyst Drive
Yellow, Red, Green, Blue & Purple Star Systems
Amethyst Drive is a starship technology and it is the fourth upgrade to the Hyperdrive. It allows warping to yellow, red, green, blue & purple coloured star systems. The player's starship requires the Cadmium, Emeril & Indium Drives to be installed, as Indium can only be found in blue coloured star systems
Photon Cannon
Rate of Fire ~7 shots/sec
Time to Overheat ~5.6 seconds
Overheat Cooldown Time 4 seconds
Photon Cannon is the default weapon installed on all starships, and is more commonly used than the alternative Phase Beam
Nonlinear Optics
+11% Heat Dispersion
Nonlinear Optics is technology that augments the Photon Cannon, a starship weapon
Phase Beam
Drains enemy shields
Phase Beam is one of the primary starship weapons, and is an alternative to the more common Photon Cannon. Both can be used to mine asteroids in space, which hold valuable resources.
Drains enemy starship shields to replenish player ship's shields.
Fourier De-Limiter
+11% Heat Dispersion
Fourier De-Limiter is a technology that augments the Phase Beam, a starship weapon
Positron Ejector
Positron Ejector is a weapons technology for the starship. This starship weapon fires extremely powerful 20-shot spreads somewhat rapidly, but lacks the range of other starship weapons
Fragment Supercharger
+20% Accuracy
+25% Range
Fragment Supercharger is a technology that augments the Positron Ejector, a starship weapon, by increasing its range from 750u to 937.5u (without accounting for upgrade bonuses) while keeping its max-range spread at a similar size
Infra-Knife Accelerator
Infra-Knife Accelerator is a weapons technology for the starship. The weapon fires 2 projectiles at once at a very high rate of fire and disperses heat very quickly while not firing, but takes a long time to recover from overheating
Q-Resonator
Total Cannon Count: 3
Q-Resonator is a technology that uses the Infra-Knife Accelerator icon. It adds an extra shot to each volley of Infra-Knife Accelerator, effectively increasing its base damage output by 50%
Cyclotron Ballista
Disable Enemy Engines
A powerful ship-to-ship weapon, flinging plasmatic balls of ionising radiation towards the selected target. These projectiles can disable starship engines, leaving the target vulnerable to attack from other weapons.
Dyson Pump
+11% Heat Dispersion
Dyson Pump is a technology that augments the Cyclotron Ballista, a starship weapon
Rocket Launcher
Rocket Launcher is a weapons technology for the starship which allows the simultaneous launch of three rockets at enemy ships during dogfights or space battles with pirates. They are not guided and require manually leading your target at longer ranges. To make up for its disadvantage they deal an accumulated damage of 3000 in one attack to all targets in their collective splash radius, making it particularly useful for dealing with clusters of pirates heading towards you. After launching its rockets the weapon needs to cool down before it can be used again.
Large Rocket Tubes
+20% Heat Recovery
Large Rocket Tubes is a technology that augments the Rocket Launcher, a starship weapon. Though there are no other Rocket Launcher upgrades, installing this technology next to Rocket Launcher will trigger an upgrade bonus, further increasing its benefits
Teleport Receiver
+100u Teleport Range
Teleport Receiver is a starship technology, which increases ship material teleport range from 50u to 150u
Economy Scanner
Economy Scanner is a starship technology and allows the player to check a star systems' economy in the Galactic Map without having to warp to that system. This saves warp cells and makes it easier for players to find high-economy systems as well as systems of the correct economy type for a trade route
Conflict Scanner
Conflict Scanner is a starship technology that allows the player to check a star system's Conflict Level in the Galactic Map (shown below the system's economy status) without having to warp to that system first
Antigravity Well
Gently detaches the starship from gravitational fields, lifting it toward the stars.
The well hungers for Pugneum or Radiant Shards, and must be sufficiently fueled before launch.
Luminance Engine
Aligns the ship's electromagnetic emissions with A T L A S waves, providing basic propulsion and Pulse Jump capability.
The sub-light drive hungers for Tritium or Radiant Shards
Aeron Shield
A defensive crimson cocoon, obfuscating the ship's physical form and providing protection from collision and laser fire.
The core self-heals over time, but may be quickly replenished with Catalytic Elements or Radiant Shards.
Pilot Interface
This device allows a pilot's brain to interface with the mind of the Sentinel Interceptor, granting the pilot access to ship control systems and external sensors.
The enmeshing of the pilot's mind with that of the vessel is necessary to prevent rejection / consumption of the pilot by the ship's vestigial cockpit.
Crimson Core
A raw optic organ, red and unblinking. Suspended above the ship's engines, it gazes down tunnels in spacetime, allowing FTL travel between star systems.
Direct the core's attention to remote destinations via the Galactic Map.
Sentinel Cannon
Sentinel-grade weapons system, engineered for the singular purpose of annihilating rogue ships in violation of system regulations.
Cadmium Starship Trail
Figurine Adjacency Bonus
Provides a +1% bonus to Ship Boost.
Shares Adjacency Bonus with Polo & Artemis Figurines.
Emeril Starship Trail
Figurine Adjacency Bonus
Provides a +1% bonus to Ship Boost.
Shares Adjacency Bonus with Polo & Artemis Figurines.
Golden Starship Trail
Figurine Adjacency Bonus
Provides a +1% bonus to Ship Boost.
Shares Adjacency Bonus with Polo & Artemis Figurines.
Stealth Starship Trail
Figurine Adjacency Bonus
Provides a +1% bonus to Ship Boost.
Shares Adjacency Bonus with Polo & Artemis Figurines.
Chromatic Starship Trail
Figurine Adjacency Bonus
Provides a +1% bonus to Ship Boost.
Shares Adjacency Bonus with Polo & Artemis Figurines.
Sputtering Starship Trail
Figurine Adjacency Bonus
Provides a +1% bonus to Ship Boost.
Shares Adjacency Bonus with Polo & Artemis Figurines.
Temporal Starship Trail
Figurine Adjacency Bonus
Provides a +1% bonus to Ship Boost.
Shares Adjacency Bonus with Polo & Artemis Figurines.
STARSHIP UPGRADES
Stats Drawn
Module Improves
C Min
C Max
B Min
B Max
A Min
Tech
A Max
S Max
S Min
X Min
X Max
C/B/A/S/X 2
Launch Cost
Boost
6
1
11
1
11
2
15
5
16
5
Launch Thruster
20
9
20
11
20
9
6
1
25
11
C 1-2
B 2
A 2-3
S 3
X 1-3
Fuel Efficiency
Boost
Manoeuvrability
6
1
1
11
11
5
11
5
1
15
15
12
15
5
5
Pulse Engine
20
21
16
20
25
18
20
11
5
6
1
1
25
30
21
Always
Shield Strength
10
15
10
15
20
Deflector Shield
30
30
30
7
38
C/B 1
A/S 2
X 1-2
Warp Cell Efficiency
Hyperdrive Range
n/a
50
n/a
100
n/a
115
n/a
165
100
165
Hyperdrive
165
220
100
265
100
220
100
50
100
320
C/B 1-2
A 2-3
S 3
X 1-3
Damage
Fire Rate
Heat Dispersion
8
1
1
16 (5)
2
1
12
1
1
20 (6)
2
2
16
2
2
Photon Cannon
24 (7)
3
3
28 (8)
3
3
20
3
3
8
1
1
32 (10)
3
4
C/B 1-2
A/S 2
X 1-2
Heat Dispersion
Damage
11
30
36
40 (16)
36
40
55
50 (20)
55
50
Phase Beam
75
60 (24)
96
70 (28)
75
60
10
30
100
80 (32)
C 1-2
B 2-3
A/S 3
X 2-3
Damage
Fire Rate
Heat Dispersion
2
5
1
6 (1)
10 (4)
5 (1)
4
10
5
10 (1)
14 (6)
10 (6)
8
14
10
Positron Ejector
10 (2)
15 (11)
15 (11)
10 (2)
15 (11)
15 (11)
10
15
15
2
5
1
12 (2)
20 (11)
20 (11)
C 1-2
B 2-3
A/S 3
X 2-3
Damage
Fire Rate
Heat Dispersion
2
1
1
6 (2)
5
3
4
1
3
10 (4)
5
5
8
5
5
Infra-Knife Accelerator
12 (5)
10 (11)
7 (8)
12 (5)
10 (11)
9 (10)
10
5
7
2
1
1
14 (6)
15
13
C 1-2
B 2-3
A/S 3
X 2-3
Damage
Fire Rate
Heat Dispersion
2
1
10
6 (1)
5
20
4
1
20
10 (1)
5
25
8
5
25
Cyclotron Ballista
12 (2)
11
30
12 (2)
15
35 (36)
10
10
30
2
1
10
14 (2)
20 (21)
40