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UPGRADES & CRAFTING

STARSHIP TECH

Infra-Knife Accelerator

SHIPMINIGUN

Category:

Starship - Weapons

Type:

Rapid Fire Starship Weapon

Free / 150 Nanites

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Infra-Knife Accelerator is a weapons technology for the starship. The weapon fires 2 projectiles at once at a very high rate of fire and disperses heat very quickly while not firing, but takes a long time to recover from overheating

n/a

Recharge With:

< Stats

1.2 Pathfinder - Added as a technology.

1.5 NEXT - Nonlinear Optics and procedurally generated Infra-Knife Accelerator Upgrades added, while Sigma/Tau/Theta upgrades removed. Blueprint changed, formerly used Nickel and Platinum.

2.0 Beyond - Blueprint changed, formerly used Technology Module instead of Wiring Loom

Release History:

Infra-Knife Accelerator has the longest overheat recovery time of any starship weapon (the second-longest overheat recovery time, belonging to the Rocket Launcher, is 3 seconds shorter). When hitting targets outside of point-blank range, the damage numbers of shots in a volley tend to overlap, making it look like Infra-Knife Accelerator only deals 35 base damage per volley. It is not known why damage numbers do not visually combine for this weapon --- damage numbers for Cyclotron Ballista and Positron Ejector, other starship weapons that fire multiple shots in a volley, do visually combine to communicate total volley damage. Infra-Knife Accelerator has a typical range for a starship weapon, having the ability to hit targets from up to 1500 distance units (1500u) away (for reference, fugitive pirate ships will attack the player if they get within 1500u). By default, the weapon fires 2 shots at a time at a rate of 10 volleys per second and can fire 21 volleys before overheating, resulting in a time to overheat of 2 seconds, Upon overheating, Infra-Knife Accelerator takes 8 seconds by default to recover from overheating. Infra-Knife Accelerator deals 35 base damage per shot to the following targets: fauna, starships, Space Fleets, and destructible obstacles such as Reinforced Doors (Manufacturing Facilities and Operations Centres). Against starships in particular, the starship weapon deals 4x damage to the rear (resulting in 140 effective base damage per shot). Infra-Knife Accelerator deals 7 base damage per shot to all planetary Sentinels. When used to harvest a planet's flora and minerals, Infra-Knife Accelerator has a base mining power of 7 for each shot.

Additional Info:

Upgrades:

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STARSHIP BLUEPRINTS

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Launch Thruster

Launch Thrusters is a starship technology that is required for the starship's landing and lift-off

Launch System Recharger

Automatic Recharging: Enabled

Launch System Recharger is a starship technology and an upgrade for the Launch Thruster. The rate of the recharge is 4% per minute

Efficient Thrusters

-20% Launch Cost

Efficient Thrusters are a starship technology and an upgrade for the Launch Thruster

Aqua Jets

An advanced upgrade for the starship's landing system, enabling the ship to land and take off from aquatic surfaces.
A mixture of bespoke jets and re-directed exhaust fans allow the ship to hover just above the water's surface.

Pulse Engine

The Pulse Engine is the part of the ship's propulsion system which powers all in-system flight, including travel between planets or moons within the same star system

Sub-Light Amplifier

Sub-Light Amplifier is a starship technology that increases Pulse Engine speed

Instability Drive

Instability Drive is a starship technology that increases Pulse Engine fuel efficiency

Flight Assist Override

Sub-Light Amplifier is a starship technology that increases Pulse Engine speed

Photonix Core

+25% Pulse Drive Power
+15% Boost
+11% Maneuverability

Photonix Core is is a starship technology and upgrade for the Pulse Engine

Vesper Sail

Solar ships are equipped with a Vesper Sail, a unique piece of technology which increases Pulse Drive performance and slowly recharges launch thrusters. While ships of this class have lower hyperdrive bonuses, they have the best pulse speed and performance of any class due to this technology. The Vesper Sail can not be purchased or equipped on any other ship class.

Deflector Shield

Deflector Shield is the standard means of protecting a starship against enemy fire

Ablative Armour

+7% Shield Strength

Ablative Armour is a shield technology for the starship which improves shield durability

Hyperdrive

Yellow Star Systems

The starship's faster-than-light propulsion drive to aid players travel across star systems & galaxies

Emergency Warp Unit

Emergency Warp Unit is a starship technology that allows escape from combat by warping to an unknown destination. Prior to Synthesis it was always possible to escape combat by warping

Cadmium Drive

Yellow & Red Star Systems

Cadmium Drive is a starship technology and it is the first upgrade to the Hyperdrive. It allows warping to red & yellow coloured star systems

Emeril Drive

Yellow, Red & Green Star Systems

Emeril Drive is a starship technology and it is the second upgrade to the Hyperdrive. It allows warping to green, red & yellow coloured star systems

Indium Drive

Yellow, Red, Green & Blue Star Systems

Indium Drive is a starship technology and it is the third upgrade to the Hyperdrive. It allows warping to yellow, red, green & blue coloured star systems. The player's starship requires both Cadmium Drive and Emeril Drive to be installed, as Emeril can only be found in green coloured star systems

Amethyst Drive

Yellow, Red, Green, Blue & Purple Star Systems

Amethyst Drive is a starship technology and it is the fourth upgrade to the Hyperdrive. It allows warping to yellow, red, green, blue & purple coloured star systems. The player's starship requires the Cadmium, Emeril & Indium Drives to be installed, as Indium can only be found in blue coloured star systems

Photon Cannon

Rate of Fire ~7 shots/sec
Time to Overheat ~5.6 seconds
Overheat Cooldown Time 4 seconds

Photon Cannon is the default weapon installed on all starships, and is more commonly used than the alternative Phase Beam

Nonlinear Optics

+11% Heat Dispersion

Nonlinear Optics is technology that augments the Photon Cannon, a starship weapon

Phase Beam

Drains enemy shields

Phase Beam is one of the primary starship weapons, and is an alternative to the more common Photon Cannon. Both can be used to mine asteroids in space, which hold valuable resources.
Drains enemy starship shields to replenish player ship's shields.

Fourier De-Limiter

+11% Heat Dispersion

Fourier De-Limiter is a technology that augments the Phase Beam, a starship weapon

Positron Ejector

Positron Ejector is a weapons technology for the starship. This starship weapon fires extremely powerful 20-shot spreads somewhat rapidly, but lacks the range of other starship weapons

Fragment Supercharger

+20% Accuracy
+25% Range

Fragment Supercharger is a technology that augments the Positron Ejector, a starship weapon, by increasing its range from 750u to 937.5u (without accounting for upgrade bonuses) while keeping its max-range spread at a similar size

Infra-Knife Accelerator

Infra-Knife Accelerator is a weapons technology for the starship. The weapon fires 2 projectiles at once at a very high rate of fire and disperses heat very quickly while not firing, but takes a long time to recover from overheating

Q-Resonator

Total Cannon Count: 3

Q-Resonator is a technology that uses the Infra-Knife Accelerator icon. It adds an extra shot to each volley of Infra-Knife Accelerator, effectively increasing its base damage output by 50%

Cyclotron Ballista

Disable Enemy Engines

A powerful ship-to-ship weapon, flinging plasmatic balls of ionising radiation towards the selected target. These projectiles can disable starship engines, leaving the target vulnerable to attack from other weapons.

Dyson Pump

+11% Heat Dispersion

Dyson Pump is a technology that augments the Cyclotron Ballista, a starship weapon

Rocket Launcher

Rocket Launcher is a weapons technology for the starship which allows the simultaneous launch of three rockets at enemy ships during dogfights or space battles with pirates. They are not guided and require manually leading your target at longer ranges. To make up for its disadvantage they deal an accumulated damage of 3000 in one attack to all targets in their collective splash radius, making it particularly useful for dealing with clusters of pirates heading towards you. After launching its rockets the weapon needs to cool down before it can be used again.

Large Rocket Tubes

+20% Heat Recovery

Large Rocket Tubes is a technology that augments the Rocket Launcher, a starship weapon. Though there are no other Rocket Launcher upgrades, installing this technology next to Rocket Launcher will trigger an upgrade bonus, further increasing its benefits

Teleport Receiver

+100u Teleport Range

Teleport Receiver is a starship technology, which increases ship material teleport range from 50u to 150u

Economy Scanner

Economy Scanner is a starship technology and allows the player to check a star systems' economy in the Galactic Map without having to warp to that system. This saves warp cells and makes it easier for players to find high-economy systems as well as systems of the correct economy type for a trade route

Conflict Scanner

Conflict Scanner is a starship technology that allows the player to check a star system's Conflict Level in the Galactic Map (shown below the system's economy status) without having to warp to that system first

Cargo Scan Deflector

Hides items from scans

Hides Illegal Cargo when authorities scan player ship.

Antigravity Well

Gently detaches the starship from gravitational fields, lifting it toward the stars.
The well hungers for Pugneum or Radiant Shards, and must be sufficiently fueled before launch.

Luminance Engine

Aligns the ship's electromagnetic emissions with A T L A S waves, providing basic propulsion and Pulse Jump capability.
The sub-light drive hungers for Tritium or Radiant Shards

Aeron Shield

A defensive crimson cocoon, obfuscating the ship's physical form and providing protection from collision and laser fire.
The core self-heals over time, but may be quickly replenished with Catalytic Elements or Radiant Shards.

Pilot Interface

This device allows a pilot's brain to interface with the mind of the Sentinel Interceptor, granting the pilot access to ship control systems and external sensors.
The enmeshing of the pilot's mind with that of the vessel is necessary to prevent rejection / consumption of the pilot by the ship's vestigial cockpit.

Crimson Core

A raw optic organ, red and unblinking. Suspended above the ship's engines, it gazes down tunnels in spacetime, allowing FTL travel between star systems.
Direct the core's attention to remote destinations via the Galactic Map.

Sentinel Cannon

Sentinel-grade weapons system, engineered for the singular purpose of annihilating rogue ships in violation of system regulations.

Cadmium Starship Trail

Figurine Adjacency Bonus

Provides a +1% bonus to Ship Boost.
Shares Adjacency Bonus with Polo & Artemis Figurines.

Emeril Starship Trail

Figurine Adjacency Bonus

Provides a +1% bonus to Ship Boost.
Shares Adjacency Bonus with Polo & Artemis Figurines.

Golden Starship Trail

Figurine Adjacency Bonus

Provides a +1% bonus to Ship Boost.
Shares Adjacency Bonus with Polo & Artemis Figurines.

Stealth Starship Trail

Figurine Adjacency Bonus

Provides a +1% bonus to Ship Boost.
Shares Adjacency Bonus with Polo & Artemis Figurines.

Chromatic Starship Trail

Figurine Adjacency Bonus

Provides a +1% bonus to Ship Boost.
Shares Adjacency Bonus with Polo & Artemis Figurines.

Sputtering Starship Trail

Figurine Adjacency Bonus

Provides a +1% bonus to Ship Boost.
Shares Adjacency Bonus with Polo & Artemis Figurines.

Temporal Starship Trail

Figurine Adjacency Bonus

Provides a +1% bonus to Ship Boost.
Shares Adjacency Bonus with Polo & Artemis Figurines.

Atlas Figurine

+50LY Warp Jump Distance

Provides a 50 light-year jump distance bonus.

Polo Figurine

+5% Maneuvering

Provides a 5% boost for maneuverability.

Nada Figurine

-5% Launch Cost

Provides a 5% efficiency boost in ship launcher efficiency.

STARSHIP UPGRADES

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Stats Drawn

Module Improves

C Min

C Max

B Min

B Max

A Min

Tech

A Max

S Max

S Min

X Min

X Max

C/B/A/S/X 2

Launch Cost
Boost

6
1

11
1

11
2

15
5

16
5

Launch Thruster

20
9

20
11

20
9

6
1

25
11

C 1-2
B 2
A 2-3
S 3
X 1-3

Fuel Efficiency
Boost
Manoeuvrability

6
1
1

11
11
5

11
5
1

15
15
12

15
5
5

Pulse Engine

20
21
16

20
25
18

20
11
5

6
1
1

25
30
21

Always

Shield Strength

10

15

10

15

20

Deflector Shield

30

30

30

7

38

C/B 1
A/S 2
X 1-2

Warp Cell Efficiency
Hyperdrive Range

n/a
50

n/a
100

n/a
115

n/a
165

100
165

Hyperdrive

165
220

100
265

100
220

100
50

100
320

C/B 1-2
A 2-3
S 3
X 1-3

Damage
Fire Rate
Heat Dispersion

8
1
1

16 (5)
2
1

12
1
1

20 (6)
2
2

16
2
2

Photon Cannon

24 (7)
3
3

28 (8)
3
3

20
3
3

8
1
1

32 (10)
3
4

C/B 1-2
A/S 2
X 1-2

Heat Dispersion
Damage

11
30

36
40 (16)

36
40

55
50 (20)

55
50

Phase Beam

75
60 (24)

96
70 (28)

75
60

10
30

100
80 (32)

C 1-2
B 2-3
A/S 3
X 2-3

Damage
Fire Rate
Heat Dispersion

2
5
1

6 (1)
10 (4)
5 (1)

4
10
5

10 (1)
14 (6)
10 (6)

8
14
10

Positron Ejector

10 (2)
15 (11)
15 (11)

10 (2)
15 (11)
15 (11)

10
15
15

2
5
1

12 (2)
20 (11)
20 (11)

C 1-2
B 2-3
A/S 3
X 2-3

Damage
Fire Rate
Heat Dispersion

2
1
1

6 (2)
5
3

4
1
3

10 (4)
5
5

8
5
5

Infra-Knife Accelerator

12 (5)
10 (11)
7 (8)

12 (5)
10 (11)
9 (10)

10
5
7

2
1
1

14 (6)
15
13

C 1-2
B 2-3
A/S 3
X 2-3

Damage
Fire Rate
Heat Dispersion

2
1
10

6 (1)
5
20

4
1
20

10 (1)
5
25

8
5
25

Cyclotron Ballista

12 (2)
11
30

12 (2)
15
35 (36)

10
10
30

2
1
10

14 (2)
20 (21)
40

Best Stats On Upgrade Modules

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