WELCOME TO
NO MAN'S SKY RESOURCES
SPACE ENCOUNTERS
NMSResources Infographics
INTERACTION
REWARDS
ENCOUNTER NAME
Shoot
800 - 1500 Magnetised Ferrite & calls pirates.
Defeating them raises Standing by 2-3.
Pirate Controlled Monitor Station
Talk
Damages you if shot. Possibly coordinates to an ancient ruin?
Stellar Intelligence
Fly through
Teleports you to a random system anywhere in the galaxy. Does not have the same limits as Black Holes (which bring you approx 6000ly closer to galaxy core)
Relic Gate
Talk
500 - 700 Nanites
{Small carbon life, do you wish to join our dance? Stay within your metal wings. We do not intend harm.} {You may approach this cluster, little lifeform. We are dust and we are everywhere. We are not so unlike you.} {You witness our memories condensing, small creature. A system that was. A system that will be.} {Were you drawn to our death throes, little creature? Here we were a star, and here we will recur. Crimson rebirth is promised to us and you alike.} {You perceive this nebula, infant sentience? Incredible. Through you, we perceive ourselves.} {Your fusion burns fast, warm-celled creature. Do not linger here.} {We sense intelligence. Can you parse these thoughts, skin-bound creature? Take care of your fragile life, out here in the deep dark.} {Is this your whole self, little consciousness? Or are your siblings far dispersed? Are you lonely? Dance with us a while.} {Did you remember us, carbon life? Your cells are in our cells. In dust and decay, in all things. All is recorded. We remember.} {Nearby life, we think this wavelength will reach you. Hello, if you can comprehend us.}
Gaseous Sentience
Shoot
Biological Sample / Delicate Flora / Terrifying Sample (Dark/Space)
Emergency Containment Device
Shoot
900 - 1100 Platinum / 1400 - 1600 Gold / 1900 - 2100 Silver / Ancient Skeleton / Fossil Sample / Terrifying Sample (Dark/Space)
Iron-bound Relic
?
?
Rubble Of The First Spawn
Note: Can be shot, but is invincible, so not recommended
Indestructable & Relentless Adversary.
Shoot at your own peril.
Asteroid Larvae
Talk
Living Water (during Star-birth mission).
{... sad ...} {... lonely ...} {... waiting ...} {... longing ...} {... doubting ...} {... hopeful ...} {... remembering ...} {... lost ...} {... scared ...} {... nervous ...} {... beloved ...} {... joyous ...} {... encouraged ...} {.. uplifted ...} {... impatient ...} {... hungry ...}
Child Of Helios
Talk
5 sets of 3 digit numbers - meaning unknown at this time.
Same numbers each time from encounters in the same system.
Anomalous Numbers Station
Shoot
100 Quicksilver / 100 - 300 Nanites / 800 - 1200 Dioxite / 800 - 1200 Uranium / 300 - 900 Di-Hydrogen / 900 - 1500 Condensed Carbon
Condensed Stellar Ice
Talk or Shoot
Protect or destroy an entire civilisation.
STATUS: {Cryogenics Failure} {Stable} {Fuel Exhausted} {Homeworld Signal Lost} {Running on Backup Power} {Pinging for survivors} {Recharging cloaking device} {Systems Nominal}
MISSION: {Fleeing stellar collapse} {Evacuation} {Gene Bank} {Haven from Sentinels} {Fleeing from conflict} {Fleeing technological collapse} {Fleeing nano-catasrophe} {Seeding new society}
Emergency Civilisation Shelter Pod
Talk
Listen to (possibly important) chatter between NPCs of that system's race.
Secret Listening Post
Talk
Gives 16 hexadecimal digits which translate as a portal code. Translate using https://nmsportals.github.io/
[Any Hyperspace Navigation Stations found in the same system as each other will always broadcast the same coordinates.]
[There's speculation that if you keep following the path it will lead to something. Every system that one of these leads to, also has this space encounter in it - meaning that you can keep following the directions they give]
Hyperspace Navigation Station
Shoot
Terrifying Sample (Fear/Water or Dark/Space) / Biological Sample / 900 - 1300 Magnetised Ferrite
CONTAINMENT REPORT: {Lifeforms stable.} {Atmosphere toxicity at maximum sustainable level.} {Cryogenics failing...} {Holographic boundaries at 94%} {Internal black holes coalescing. Structure failure likely.}
Hazard Containment Field
Shoot
Any in-game resource or item (which ever one is listed when you look at it).
1 Unearthed Treasure / 900 - 1200 Gold / 500 - 900 Ionised Cobalt / 700 - 1200 Ammonia / 500 - 900 Phosphorus / 400 - 900 Sulphurine / 400 - 900 Radon / 400 - 900 Nitrogen
Jettisoned Storage Silo
Talk
Gives an Atlas Word
{Our time here is brief. The galaxy is our burden.} {Knowledge paves the way to the understanding of probability. } {The Atlas spoke in fragments. The Atlas Interfaces are their shadows. The monoliths are their scattered children.} {We convey the wisdom of the infinite. We must be understood.} {Things fall apart. Entropy holds. We cannot remain.} {You are not chosen. You are probable. You and your kind follow in our wake. You among billions.} {Life does not come from us. Death is not our creation. We leave fragments.} {Hope for perfection is with the Travellers. It lies ahead within infinity.} {We leave the Sentinels to maintain order. They are imperfect. It is probable that they will fail.} {You know what we cannot. You explore a cosmos we know must exist, yet cannot see.}
Messenger Of Atlas (Lots of Types)
Fly through
Teleports you to another system. Slightly longer jump range than normal black holes, but will always put you closer to the core than you were.
Rogue Black Hole
Shoot
Living Ship Upgrade. Must be in Living Ship.
If normal void egg in inventory, this is replaced by mother ship encounter.
Space Void Egg
Talk - Trade
Items for purchase
Roaming Trader
Shoot or Board
Derelict Freighter / Lost Wreck / Abandoned Freighter
Variety of items & resources either in nearby pods or behind destructible doors.
Shooting from ship is recommended, as space walks from frigate can easily result in death.
There are three totally different styles of Derelict Freighters; two are the normal space encounter type that are a shoot & loot affair; and the remaining one can only be found with an item. With this type, players can land on them & explore for tons of treasure. See the Derelict Freighters page for more info about this type.
Derelict Freighter (Three Types)
Talk
If Starbirth has previously been completed; having a void egg in your inventory will cause this Space encounter to replace many others.
Talking to the host will take your void egg & mark a nearby crashsite with a living ship docked there. Accepting the ship will add the ship to your fleet; while denying it will cause the return of your void egg into your inventory, so that you can try for a different living ship.
The Host
Talk - Recruit To Fleet
Recruit To Fleet
(Unless given as a reward of Expedition Mode; it is necessary to have encountered your first Organic Frigate via a Dream Aerial that you can find during a Frigate Expedition. They are then unlocked in Space Encounters; even without the Aerial).
Organic Frigate
Talk
Sentinel Interceptor Crash Located!
Sentinel Interceptor
Talk
We will never see home again
Out of nothing, she will rebuild us
Life is never extinguished. The data remains. The will remains
A new Atlantid is coming
We are a lifeboat
autopilot locked ... reaching destination in ERROR years
evacuation failed. lifeboats lost. all converted
the whole world burned
Fragment Of A New Atlantid
Can be sold. However, keeping this in your inventory causes the associated space encounter to regularly stalk you, bringing you out of pulse drive without warning.
Note: Terrifying Sample
All 6 upgrade types can be found in any system. However, you will find each at only one grade. e.g. Grafted Eyes at C-Class
Note: Upgrades