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WELCOME TO
NO MAN'S SKY RESOURCES

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SMALLER POINTS OF INTEREST

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Ancient Data Structure

Beacon

Scans for nearby buildings with Advanced Lifeforms

Cargo Drop

Boxes & Barrels with many possible objects inside

Damaged Machinery

Repair with resources for Nanites, Starship Launch Fuel or Upgrade Modules

Drop Pod

Repair for extra slot in Exosuit

Galactic Trade Terminal

Provides access to the Galactic Market

Knowledge Stone

Learn a new alien word

Traveller Grave

Waypoint

A save point that awards Navigation Data

Buried Cache

Awards one of a variety of items

Buried Mineral Formation

Awards Glowing Mineral when destroyed

Buried Technology Module

Awards 1-4 pieces of Salvaged Data

Natural Burial Site

A dig site for ancient bones

Relic Crate

A chest filled with Treasure

Resource Deposit

The players' primary source of metals.

Salvageable Scrap

The long-forgotten remains of a fallen satellite

Subterranean Organic Structure

Organic Structure containing a raw material

Gravitino Ball

Gravitino Ball is one of the trade commodities

Hazardous Flora

Plants that attack the player

Humming Sac

A cave egg

Sac Venom

An urchin like creature

Storm Crystal

A curiosity found on extreme weather planets.

Subterranean Relic

Found in Caves & awards Vortex Cube

Whispering Egg

A type of creature egg

Hungering Tendrils

Gain Vile Spawn

Crop Cluster

Clusters of useful crops

Curious Deposit

Round, rolling rocks

Faecium

Poop!

Floating Crystal

A rare type of resource node. Use mining beam

Metal Fingers

A rare type of resource node. Use mining beam

Mutant Plant - Frozen

A floating, mutated plant

Mutant Plant - Irradiated

A radioactive growth

Organic Rock

A rare type of resource node on scorched & desert planets

Sentient Plant - A.Pearl

Wild Albumen Pearl Orbs which yield Albumen Pearls

Sentient Plant - Stalk

Stalk-bearing plants which yield Gravitino Balls

Mordite Plant

Beehive

Gas Hotspot

A hotspot for mass mining gasses

Mineral Hotspot

A hotspot for mass mining Minerals

Power Hotspot

A hotspot for mass mining Electromagnetic Power

Fauna Egg

An egg laid by your pet

Race Checkpoint

The next checkpoint while doing an exocraft race.

Stabilised Reality Glitch

A buildable trophy decoration, found on Exotic planets

Timed Quest

The location you are trying to get to in time

Health Restorative

Fully recharges player's Health

Health Station

Fully recharges player's Health

Shield Station

Fully recharges player's Exosuit Shield

Oxygen Plant (Kelp Sac)

Replenishes the exosuit's oxygen supply

Abyssal Horror

A disgusting, thankfully stationary, creature

Alluring Specimen

You can't help yourself

Armoured Clam

A creature that can be found on the ocean floor

Hot Vents (Crystal Sulphide)

A high-pressure furnace

Submerged Relic

A container found on the ocean floor

Fuel

Harmonic Interface

Solve Mini-Puzzle to unlock Harmonic Camp's Facilities.

Robotic Anatomy

Feed Atlantideum to fix.

Harmonic Scrap

Check robot remains for items.

Dissonance Resonator

Destroy Tripod for items.

Living Fragment

Shoot Crystals for items.

Radiant Shard

Shoot Crystals for items.

Sentience Echo

Shoot Crystals for items.

Abandoned Wreckage

A small part of a wrecked starship.

NMSResources Infographics

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There are many points of interest on planets that are not of the building variety.

For each of these in the top half of the below picture, some planets may spawn them in abundance, while others barely feature them, or don't have them at all.

Everything from 'cargo drop' & below, appear on all planets that are not classified as 'dead'.

There are a variety of items that are considered to be rare & are used for upgrading technologies.

These items can be found in curious deposits & floating crystals, or in cargo drops, or in caves, or on the planet's surface.

There are also treasure items that sell for large amounts; varying depending on their age. These items are usually dug up.

See the guides & video below for an idea of what to look out for.

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Your compass is located at the top of the HUD. It will highlight nearby points of interest and mission objectives.

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Use the Analysis Visor to identify and pinpoint planetary objects. Identified points of interest can be pinned to the Exosuit HUD with [Key E] for ease of navigation.

Learn how to make Beacons from the Base Scientist. Beacons can be placed anywere using [Key Z] and will be marked on your compass.

The Signal Booster can be constructed to search for neraby points of interest.

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The Cartographer on Space Stations will supply Planetary Charts for specific buildings,

Collect Navigation Data from the beacons outside planetary buildings, and from modules inside buildings.

Exchange data with the Cartographer.

Some points of interest, like your ship and base will always be tracked.

In space or atmospheric flight, follow the trails left by other ships to locate planetary trading posts.

Videos

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