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WELCOME TO
NO MAN'S SKY RESOURCES

Scorched

Charred, Arid, Scorched, Hot, Fiery, Boiling, High Temperature, Torrid, Incandescent, Scalding

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Resources Always Found Here:

Trophies / Purpose:

Fauna:

BIOMES - PLANETS & MOONS

The surface of scorched worlds resemble barren worlds, being rocky and occasionally sandy. However, high temperatures has caused the flora to adapt in bizarre ways, with some having boiling liquids coursing through. When viewed from space, large channels of intense heat are visible. The resources Phosphorus, Solanium and Sulphurine can be found here.

Note that Hazard protection is always on due to high temperatures. Thermal Protection upgrades are recommended, especially on extreme worlds.

Heat storms can occur, draining hazard protection up to three times faster than normal.

Ironically it is possible, though less frequent, to have water and oceans on scorched biomes.

Biome Subtype - Infested
The Infested subtype can overlay the normal planetary biome types, creating twisted, infected flora not seen on other planets of the same variants.

They come in six different planetary pallets with each seemingly having its own main flora type for each planetary variant. Whispering Eggs dot the landscape and Biological Horrors appear with them when broken, similar to Dead worlds.

Infested planets also display chromatic aberration filters as well as glitch music, similar to Mega Exotic and Exotic worlds.

Biome Landscapes

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Fauna (Existing or Ideas)

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Please be aware that this week is fully booked for me, and I am also recovering from a spinal injury. As such, some of the content for Relics 5.60 might not appear here until the UK Easter holidays 5th - 20th April, though much is already done. Apologies for the delay.

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