WELCOME TO
NO MAN'S SKY RESOURCES
PLANETARY SETTLEMENTS
Main
Town Centre
Overseer's Office
90 Seconds
210 Silicate Powder or Ferrite Dust
5 Metal Plating
3 Microprocessors
Farming Module
Farm Module
Agricultural Unit
Farm Module
Multi-Barn
Bio-Shed
Agri-Module
+ Productivity
1.5 hours
210 Chromatic Metal
140 Magnetised Ferrite
2 Heat Capacitor
Industrial Module
Factory Module
Ore Extraction Unit
Synthesis Plant
Manufacturing Unit
Industrial Plant
Production Facility
+ Productivity
1.5 hours
210 Magnetised Ferrite
110 Gold
3 Hydraulic Wirings
Marketplace
Marketplace
Commercial Exchange
Retail Forum
Retail Zone
Bazaar
Market
+ Productivity
2 hours
340 Silicate Powder
210 Carbon
2 Quantum Computers
Small Residence
Small Dwelling
Dwelling
Sleeping Pod
Habitation Unit
Domestic Unit
Sleep Unit
Small Home
Home
+3 Population
46 minutes
140 Pure Ferrite
110 Chromatic Metal
5 Metal Plating
3 Glass
Medium Residence
Medium Dwelling
Standard House
Moderate Dwelling
Housing Unit
Moderate Housing Unit
Standard Dwelling
+3 Population
46 minutes
140 Pure Ferrite
110 Chromatic Metal
5 Metal Plating
3 Glass
Large Residence
Large House
Large Habitation Unit
Palatial Unit
Large Dwelling
Substantial Dwelling
Multi-Storey Dwelling
Cohabitation Unit
Collective Dwelling
+5 Population
2 hours
280 Chromatic Metal
160 Magnetised Ferrite
2 Solar Mirrors
55,000 Units
Saloon
Bar
Cantina
Dance Hall
Dance Lounge
Insalubrious Den
+ Happiness
- Productivity
1 hour
160 Pure Ferrite
6 Metal Platings
10 Carbon Nanotubes
Starship Dock
Starship Dock
Starship Hub
Landing Area
Landing Pad
Docking Area
Starship Dock
+ Productivity
1 hour
120 Chromatic Metal
5 Metal Plating
3 Aronium
Tower
Tower
Water Tower
Coolant Mill
Processing Tower
Pumping Tower
Generator Tower
Hydro-Silo
+ Productivity
1 hour
280 Magnetised Ferrite
280 Magnetised Ferrite
280 Magnetised Ferrite
135 Silver
Utility Module
Utility Module
Power Generator
Machinery Unit
Generator Room
Environmental Control Unit
Hazard Control Unit
+ Productivity
20 min
80 Pure Ferrite
3 Metal Plating
5 Carbon Nanotubes
Warehouse
Warehouse
Storeroom
Distribution Centre
Storage Unit
Large Depot
Commercial Repository
+ Productivity
1 hour
140 Ferrite
3 Hermetic Seals
3 Living Glass
Scrap
Scrap Heap
Scrap Pile
Waste disposal Pile
Materials Exchange
Equipment Depot
NMSResources Infographics
POSSIBLE FEATURES OF SETTLEMENT OR OUTCOMES OF DECISIONS
Building Type
Known Names
Outcome
Time Between Stages
1) Basic Structure
2) Upper Stories
3) Roof
4) Final
CONSTRUCTION OPPORTUNITIES
New citizens
Increases citizen happiness
Increases productivity
Decreases maintenance costs
Decreases sentinel attention
Occasional population loss
Reduces citizen happiness
Decreases productivity
Increases maintenance costs
Increases sentinel attention
NEGATIVE TITLES
Worm infestation
Built on cursed ground
Highly radioactive
Pungent food cannery
Sinister AI overlord
Poisoned water
Trade network failing
Legacy nanobots
Prototype building materials
Repressive atmosphere
Localised gas outbreaks
Built on fault line
Dancing is banned
Signal blackspot
Gravitational anomalies
Undrinkable water
Localised cognitohazards
Choking air
Full of parasitic eggs
Built on sand
Frequent tremors
Lazy citizens
Uncultured
Localised quicksand
Network of thought police
Targeted by thieves
Rude citizens
Poorly decorated
Leaking pipes
Many spiders
Intermittent lighting failures
Unlucky
Haunted
No pets allowed
Citizens are all clones
NEGATIVE EXTRA:
Atmosphere of suspicion
Constant static noise
Hostile spy suspected
Intermittently hexed
Foreboding atmosphere
Sense of doom
Air of decay
Targeted by scammers
Citizens in a cult
Malfunctioning electronics
Infrequent doom mists
General listlessness
General unease
Unexplained noises
Occasional blood rain
Cursed by the...
BLESSING/CURSE
Stars
Tides
Atlas
Old Ones
'Titan Worm'
Aerons
Lost Ones
Earth
Wind
Waters
Mists
Deep
Writhing Heart
Moon
POSITIVE TITLES
Blessed by the...
Electromagnetic hotspot
Algae farm supplies food
Automated climate shields
Plentiful nanobots
Anomaly scanner
Interstellar signal array
Cartography drones
Spacetime anomaly shielding
Educated citizens
Propaganda broadcast array
HypnoDrones
Robot butlers
Bounty scanner
Salvage drones
Well-groomed citizens
Colourful paintwork
Public artworks
Bone recycling unit
Unionised workforce
Generous overtime
Factory has sleep pods
Mandatory brain implants
JOBS
Specialist...
Veteran...
Resident...
Professional...
Baker
Storyteller
Researcher
Pest Controller
Mercenaries
Medic
Seer
Artist
Musician
Milliner
Engineer
Cook
Agronomist
Mathematician
Sorcerer
Xenobiologist
Butcher
Farmer
JOBS (cont)
Ice Engineer
Debris Remover
Food Technician
Waste Management
Ethics Consultant
Brewery Technician
Relic Hunter
Biologist
Spy
AI Operator
Computationist
Psionicist
Geneticist
Cybernetician
Exterminator
Linguist
Interpreter
Bounty Hunter
Robotomancer
Divinator
Flag Bearer
Town Crier
Telepath
Botanist
OTHER CODE THAT I DATA-MINED:
UI_SETTLEMENT_PERK_OBJECT
Cobalt / Ferrite / Carbon / Silicate / Carbon / Plasma / Nitrogen / Sodium / Di-hydrogen / Tritium / Radon / Sulphurine / Electron / Neutron / Proton
UI_SETTLEMENT_PERK_FACTORY
processor / extractor / mine / compressor / facility / lab / workshop / factory / welder / station / chamber / generator / array / drill / core / fabricators
UI_SETTLEMENT_PERK_PROCESS
Electrical / Maintenance / Medical / Recreation / Logistical / Desalination / Nano-weave / Ionisation / Geothermal / Energy
UI_SETTLEMENT_PERK_FACILITY
unit / lab / station / chamber / array / core / centre
UI_SETTLEMENT_PERK_FARM
plant / cannery / farm / synthesiser
-----
UI_SETTLEMENT_PERK_POP_ADJ
Well decorated / Enticing / Efficient / Well-packed / Multi-use / Multi-person / High-occupancy / Well ventilated / Cosy / Snug
UI_SETTLEMENT_PERK_POP
sleep pods / habitats / space compressors / quarters / nests / berths / living capsules / sleep-husks / cryo-pods / sleep-sheaths
UI_SETTLEMENT_PERK_SHOP_ADJ
Quantum / High-bandwidth / Galactic / Long-distance / Automated
UI_SETTLEMENT_PERK_SHOP
exchange / forum / bazaar / market / delivery agents / trading floor / sales agents
UI_SETTLEMENT_PERK_BAR_ADJ
Automated / High-volume / AI-driven / Virtual / Synchronised / Public / High-speed / Synesthetic / Hallucinogenic
UI_SETTLEMENT_PERK_BAR
food service / drinks pumps / jukebox / chef / music drones / drinks machine
UI_SETTLEMENT_PERK_TECH_ADJ
Efficient / Supercharged / Ionised / Osmotic / Cybernetic / Synthetic / High-performance / Geometric / Gyroscopic / Polarised
UI_SETTLEMENT_PERK_TECH
security systems / power plant / biodome / microclimate generator / foundations / cable network / signal booster / solar panels / biosphere
UI_SETTLEMENT_PERK_HAPPY_ADJ
Frequent / Celebrated / Free / Vibrant / Generous / Lavish / Public
UI_SETTLEMENT_PERK_HAPPY
holidays / festivals / music broadcasts / community events / feasts / galas / concerts / exhibitions / holiday jubilees / dancing / gardens / public art
UI_PERK_FUN_TECH_ADJ
Gentle / Atmospheric / Personal / Free / Public / Soothing
UI_PERK_FUN_TECH
leisure bots / amusement drones / scent generators / air purifiers / de-toxifiers / laughing gas / hormone injections / medical supplements
UI_SETTLEMENT_PERK_PROD_ADJ
Inspiring / Metronomic / Efficient / Stirring / AI-driven / Powerful / Regular / Potent
UI_SETTLEMENT_PERK_PROD
propaganda / public clocks / holograms / brain worms / 'education' / stimulation gas / control drones / brain implants / neuro-chips
UI_SETTLEMENT_PERK_COSTS_ADJ
Self-repairing / Efficient / Accident-proof / Automated / Communal / Mutual / Cooperative / Shared / AI-controlled
UI_SETTLEMENT_PERK_COSTS
drones / pipe network / heat pumps / recycler / power generator / buildings
UI_SETTLEMENT_PERK_SENT_ADJ
Sentinel / Anti-drone / Atlas / Aeron / Living glass / Sentinel
UI_SETTLEMENT_PERK_SENT
suppresors / deflectors / radar / turrets / cloak / shields
UI_SETTLEMENT_PERK_HIDDEN
<SPECIAL>??<> Unknown Outcome <SPECIAL>??<>
UI_JUDGEMENT_VISITOR_GIFTITEM
nanite clusters / a substantial amount of units / blessed glass / Atlas beads / star silk / artistic holograms / their poetry anthology / a curious sculpture / their holy 'book' / a pulsating fruit / schematics of their own design / a softly-glowing technology module / a ticking container / an unmarked container / neural ducts / living pearls / a handful of cogs / a handful of rust / a small box of slime / ion spheres / albumen pearls / gravitino balls / vortex cubes / starship AI valves / hadal cores / a DNA sample / valuable minerals / rare elements / activated indium / rare treasures / rare fossils / valuable gemstones / an elaborate effigy / a vial of spice / a vial of comet dust / a packet of seeds / a vial of dust from their homeworld / NipNip buds / a pair of fascinating beads / a library of scan data / a Convergence Cube / GrahGrah / their daggers
UI_JUDGEMENT_OWNITEM
personal comforter / Multi-Tool / silken fancy / antique serving unit / ancient tome / treasure map / reliquary / sealed crate / pair of boots / water flask / hologram collection / silicate sculpture / knife / Exosuit / collection of metal bones / trinket / statuette / trophy / portrait / petrified egg
UI_JUDGEMENT_TRADEITEM
an oxygen recycler / a personal comforter / an antimatter generator / a fuel cell / a Gek relic / an Atlas bead / a fossil sample / a musk sampler / a agricultural drill / a Multi-Tool / a toxin filter / a hazard protection unit / a battery pack / a filtration unit / an osmosis generator / a salt compressor / a vacuum cell / a solar mirror / a magnetic resonator / a copper spool / a widget / a wiring loom / a hermetic seal / a nanotube bundle / a crankshaft / a semiconductor / a cryogenic chamber / a portable reactor / a spark canister / a vector compressor / a neural duct / a neuron bridge / a silken fancy / a synthetic organ / a convergence cube / an oscillator / a vial of gene plasma / a vial of nanite foam / a prototype valve / a mucus generator / a security drone / a construction droid / an invisibility cloak / a cloaking device / a vial of animal repellant / a descaling device / a seed packet / a noise generator / a sample bag / an armour patch / a nutrition pellet / a hazmat filter / a face mask / a drill bit / a sonar array / a power hammer / a waveform editor / a lens adjustor / a soldering iron / a navigation chart / a personal radar / a cauteriser / a hyperspace monitor / a delta-wave suppressor / a signal jammer / a data unit / a personal oiler / a nutrient processor / a personalised jetpack nozzle / a security bypass chip / a subcutaneous microchip / a vial of personal oil / an intimate implant / an AI bypass unit / a cortex bypasser / an antique serving unit / a radon kettle / a nitrogen boiler
TRA_JUDGEMENT_RELATION
spawning partners / trading partners
EXP_JUDGEMENT_RELATION
bi-Convergent entities / research partners
WAR_JUDGEMENT_RELATION
comrades in arms / bonded by battle / former lovers
UI_JUDGEMENT_RELATION
twin siblings / parent and child / landlord and tenant / neighbours / rivals for stewardship of the farming module / rivals for stewardship of the factory module / rivals for stewardship of the power module / rivals for stewardship of the research module / rivals for the affection of another / siblings / colleagues / colleagues at the farming module / colleagues at the factory module / colleagues at the power module / colleagues at the research module
UI_JUDGEMENT_BUSINESS
a salvage yard / a meat factory / a bounty hunting business / an indium mine / a ferrite mine / an emeril mine / an extermination project / a planetary rescue business / a specialist construction unit / an interstellar freighter / a deep-sea exploration venture / a minor trading enterprise / a small relic collection / a moderate-sized dwelling / a small agricultural module / a large DNA bank / a farming module / a forensic laboratory / a testing lab / a research vessel
UI_JUDGEMENT_CONCEPT
a nearby ore deposit / a clutch of cloned eggs / a jar of reconstructed organs / a sealed pathogen container / the secret recipe / the deed to a property in the settlement / the deeds to a nearby farm / grazing rights over nearby land / an impounded freighter / a salvaged starship / a pile of valuable scrap / an experimental starship engine / a prototype mining beam / a biological patent / a nearby building plot
A GLORIOUS EXPEDITION
Former Overseer / Nearby Freighter Wreck / Nest of Biological Horrors / Beneath the Waves / Abandoned Structure / Local Cave Network / Distress Signal / Freighter Fleet / Storm Crystal Event / Spectacular Meteor Shower / Local Fauna / Local Flora / Photographs of the Settlement's Surroundings / Training & Breeding Programme / A Lost friend / Survey the Planet for Valuable Resources / Experience the Thrill of Adventure / Relic Site / Grand Treasure / Eliminate Sentinel Drone Scourge / Make Maps / Studying the Stars / Detailed Catalogue of all Edible Flora & Fauna / Uncovering Additional Water Sources / Unnaturally Coloured Smoke / Show of Force / Strange, Whispering Eggs / Collect Additional Biological Material / Skulls Required / Ancient Relics Needed
Details
BETTERING THE SETTLEMENT
Adds Feature
Removes Feature
Fund productivity improvements
Increases productivity
Fund vital maintenance
Increased maintenance cost
Fund welfare measures
Improves citizen happiness
Fund housing renovation
Fund Sentinel suppression measures
BETTERING THE SETTLEMENT
IMPROVING OUR LIVES
MARKET REGULATION
FISCAL OPPORTUNITIES
NEW ARRIVALS
CITIZEN REQUESTS
CITIZEN DISPUTES
Details
IMPROVING OUR LIVES
Adds Feature
Removes Feature
Research housing tech
Increases population
Research public goods
Improves citizen happiness
Research industrial tech
Increases productivity
Research maintenance tech
Decreases maintenance costs
Research camouflage measures
Decreases Sentinel attention
Research farming technology
Decreases maintenance costs
Decreases productivity
Research leisure technology
Improves citizen happiness
Reduces citizen happiness
Research commercial innovation
Increases productivity
Decreases productivity
Research additional facilities
Increases productivity
Decreases productivity
Details
FISCAL OPPORTUNITIES (TAX)
Tax
Don't Tax
extreme dancing
nano-tattoos
after-hours consumption
gene splicing
gas manipulation
hallucinogenic consumption
personalised genetic modification
aggressive companion training
domestic gambling
eyeball modification
recreational plutonium use
rocket boot races
starship overclocking
midnight exploration
silicate consumption
holographic smuggling
irritating whistling
Atlas-denial
the forbidden numbers
%ITEM% consumption
Tax..
-2% citizen happiness
- ~25,000 u/day maintenance
+2% citizen happiness
+ ~14,000 u/day maintenance
scent-gland implants
First Spawn literature
futures trading
currency speculation
GekNip smuggling
the forbidden scents
Tax (Gek)...
-2% citizen happiness
- ~25,000 u/day maintenance
+2% citizen happiness
+ ~14,000 u/day maintenance
personal resonance jacking
localised EMP devices
superheated internal oils
mutual overclocking
temporary Convergence disconnection
nanite smuggling
Tax (Korvax)...
-2% citizen happiness
- ~25,000 u/day maintenance
+2% citizen happiness
+ ~14,000 u/day maintenance
non-violent protest
direct GrahGrah injection
the heresy of Nal
venting battle gases
weapon smuggling
Sentinel sympathising
Tax (Vy'keen)...
-2% citizen happiness
- ~25,000 u/day maintenance
+2% citizen happiness
+ ~14,000 u/day maintenance
Details
MARKET REGULATION (BAN)
Ban
Don't Ban
extreme dancing
nano-tattoos
after-hours consumption
gene splicing
gas manipulation
hallucinogenic consumption
personalised genetic modification
aggressive companion training
domestic gambling
eyeball modification
recreational plutonium use
rocket boot races
starship overclocking
midnight exploration
silicate consumption
holographic smuggling
irritating whistling
Atlas-denial
the forbidden numbers
%ITEM% consumption
Ban…
-2% citizen happiness
~11,000 productivity
+2% citizen happiness
-28,000 productivity
scent-gland implants
First Spawn literature
futures trading
currency speculation
GekNip smuggling
the forbidden scents
Ban (Gek)...
-2% citizen happiness
~11,000 productivity
+2% citizen happiness
-28,000 productivity
personal resonance jacking
localised EMP devices
superheated internal oils
mutual overclocking
temporary Convergence disconnection
nanite smuggling
Ban (Korvax)...
-2% citizen happiness
~11,000 productivity
+2% citizen happiness
-28,000 productivity
non-violent protest
direct GrahGrah injection
the heresy of Nal
venting battle gases
weapon smuggling
Sentinel sympathising
Ban (Vy'keen)...
-2% citizen happiness
~11,000 productivity
+2% citizen happiness
-28,000 productivity
Details
NEW ARRIVALS
Positive Feature Added
Negative Feature Added
A Good Neighbour
Accept Tech:
+ Random Positive Feature
A Mysterious Warning
Heed Warning:
Blessed By The ___
+ 5% Happiness
+ Settlement Debt
Dismiss:
Cursed By The ___
+ Maintenance Cost
A Stranger In Need
Assist:
+ Standing with System's Race
+ Settlement Debt
Have Them Removed:
- Standing with System's Race
Cursed By The ____
An Unexpected Guest
Allow Them To Stay:
+ Random Positive Feature
+1 Population
+ ~10k/day Maintenance
Friendly Business
Purchase Technology:
+ Random Positive Feature
+ Settlement Debt
Details
CITIZEN REQUESTS
Endorse / Accept
Deny / Decline
Balaron's heyday
the First Spawn
the most excellent of scents
spectacular trades
A GRAND DAY OUT:
Gek:
+ 4-5% Happiness
+ Settlement Debt
- 2% Happiness
Korvax Prime
those who have been disconnected
the lost numbers
the Atlas
A GRAND DAY OUT:
Korvax:
+ 4-5% Happiness
+ Settlement Debt
- 2% Happiness
Hirk's glorious triumph
the glorious fallen
the vanquishing of Nal
those who fought the Aerons
A GRAND DAY OUT:
Vy'keen:
+ 4-5% Happiness
+ Settlement Debt
- 2% Happiness
the Overseer
the foundation of the settlement
the alignment of the stars
a particularly blessed meteor shower
the Founders
the full moon
a great eclipse
the coming of the 'Titan Worm'
the coming of the winds
the coming of the cleansing rains
the coming of the great Blob
the coming of the long night
the coming of the everlasting fire
the coming of that which was foretold
the equinox
the solstice
Unification Day
an auspicious moon
the passing of a rare comet
your own arrival at this settlement
the day of wonder
a glorious new dawn
the end of a tiring year
the rise of the blood moon
A GRAND DAY OUT:
UI:
+ 4-5% Happiness
+ Settlement Debt
- 2% Happiness
Former Overseer
Nearby Freighter Wreck
Nest of Biological Horrors
Beneath the Waves
Abandoned Structure
Local Cave Network
Distress Signal
Freighter Fleet
Storm Crystal Event
Spectacular Meteor Shower
Local Fauna
Local Flora
Photographs of the Settlement's Surroundings
Training & Breeding Programme
A Lost friend
Survey the Planet for Valuable Resources
Experience the Thrill of Adventure
Relic Site
Grand Treasure
Eliminate Sentinel Drone Scourge
Make Maps
Studying the Stars
Detailed Catalogue of all Edible Flora & Fauna
Uncovering Additional Water Sources
Unnaturally Coloured Smoke
Show of Force
Strange, Whispering Eggs
Collect Additional Biological Material
Skulls Required
Ancient Relics Needed
A GLORIOUS EXPEDITION:
- 2% Population
+ Settlement Debt
Details
CITIZEN DISPUTES
Choice #1
Choice #2
Contested Ownership
+ 'Hostile Spy Suspected'
+ 'Hostile Spy Suspected' - 49052 Productivity / day
Criminal Enterprise
Fine Settlement Entity <Name>:
- Settlement Debt
Set Settlement Entity <Name> Free:
+ 'Enemy Spy Detected'
+ 'Atmosphere Of Suspicion'
Faulty Goods
Award Compensation:
+ 'Hostile Spy Detected'
Dismiss Claim:
+ 'Atmosphere Of Suspicion'
Relational Difficulties
No Change
No Change
Videos
BUILDING THE OVERSEER'S OFFICE
When a player takes over the role of the settlement's Overseer, they must first build their own office. The player is required to provide materials to construct the office, and wait the advised time for the steps to complete:
Supply about 210 Silicate Powder or Ferrite Dust to the site (90s wait).
Supply 5 Metal Platings to the site (90s wait).
Supply 3 Microprocessors to the site (90s wait).
After the Office is complete, a Settlement Administration Terminal and a Teleporter are available inside.
SETTLEMENT ADMINISTRATION TERMINAL
The settlement administration terminal will be found inside the settlement overseer office after it has been constructed. At this terminal it is possible to:
Check the status of the settlement.
Determine the priority of Construction Opportunities for the settlement.
Meet with visiting NPC aliens that have special requests.
Resolve Citizens Disputes.
Endorse or deny Citizen Requests.
SETTLEMENT STATUS
Settlements have stats that say a lot about them.
Each settlement starts with random values for stats, usually low. By making decisions on construction, policies, citizens disputes, citizen requests and greeting new people, these stats will be changed in different directions.
Settlement Class
Settlements have a Class, which is defined by the Population, Productivity, Happiness and Maintenance of the settlement. It can range from C (very bad) to S (very good).
Encountering a fresh A+ Class settlement is (very) unlikely. However, by improving your settlement, it will eventually increase to S-Class.
Settlement Features
Settlements can have up to 6 Features, either positive or negative.
Each feature is related to one of the settlement stats, as shown below.
Whenever a new Feature is gained through a Decision, be it positive or negative, it is added to the list of Settlement Features. If there are already six Features, the worst feature is replaced instead.