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NO MAN'S SKY RESOURCES

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LIVING SHIP TECH

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The Living starship's faster-than-light propulsion drive to aid players travel across galaxies.

< Stats

By default, each warp between star systems consumes 20% of the Singularity Cortex's fuel supply.
101 ly

Recharge With:

2.3 Living Ship - Introduced to the game.

2.32 - Added an ability to evolve for Nanites - C to B - 210, B to A - 310, A to S - 430.

Release History:

Additional Info:

Upgrade Nodes can be obtained by shooting Void Eggs in Space Encounters. They are more common in uncharted and abandoned systems.

Upgrades:

Singularity Cortex

UPGRADES & CRAFTING

WARP_ALIEN

Category:

Starship

Type:

Lightspeed Warp Drive

NMSResources Infographics

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Neural Assembly

A Living starship technology that is required for the starship's landing and lift-off.

Pulsing Heart

Part of the ship's propulsion system which powers all in-system flight, including travel between planets or moons within the same star system.

Singularity Cortex

By default, each warp between star systems consumes 20% of the Singularity Cortex's fuel supply.
101 ly

The Living starship's faster-than-light propulsion drive to aid players travel across galaxies.

Scream Suppressor

The standard means of protecting a Living starship against enemy fire (no collision damage from space objects like asteroids or space stations)

Grafted Eyes

One of the primary Living starship weapons, and is an alternative to the more common Spewing Vents. Both can be used to mine asteroids in space, which hold valuable resources.

Spewing Vents

The default weapon installed on all Living starships.

Neural Shielding

Blocks probes.
+1ly Hyperdrive Range.

A beautiful living weave of nanotubes, laced through the vessel's neural assembly. This structure can be energised as the ship deems fit, creating a field that blocks hostile cargo probes.
Use the Quick Menu () while a scan is in progress to ask that the ship might block the scan.

Chloroplast Membrane

Auto-Recharges Neural Assembly

An infusion of cyanobacteria fills the membrane, which rests just beneath the ship's translucent dermal layer.
The membrane will recharge the Neural Assembly automatically when exposed to sunlight.

Wormhole Brain

Shows Economy & Combat Info

A pre-grown bionic implant, designed to facilitate the fusion of bio-technology to sentient starships.
The wormhole brain permits the ship vision of systems far beyond its own experience. It consists of strands of neural matter, wrapped around a micro-singularity and tethered directly to the ship's visual cortex.
Detailed economic and conflict data will become available on the Galaxy Map.

Saline Carapace

Allows Landing Above Water

A salty membrane encases the ship, dramatically increasing its natural buoyancy.
The carapace will allow the vessel to float, making water landings possible.

LIVING SHIP BLUEPRINTS

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Stats

Module Improves

C Min

C Max

B Min

B Max

A Min

Tech

A Max

S Max

S Min

Always
Always

Launch Cost
Automatic Recharging

5
No

10
No

10
No

15
No

15
No

Neural Assembly

20
Yes

20
Yes

20
Yes


1-3

Always

Fuel Efficiency
Manoeuvrability
Boost
Teleport Receiver
.

5
1
1
Activated (Hidden)

10
7.5
10
Activated (Hidden)

10
1
10
Activated (Hidden)

15
12
15
Activated (Hidden)

15
5
10
Activated (Hidden)

Pulsing Heart

20
16
20
Activated (Hidden)

20
18
25
Activated (Hidden)

20
5
10
Activated (Hidden)

Always
Possible
Always

Hyperdrive Range
Warp Cell Efficiency
Hyperdrive Scramble
.

50
n/a
Activated (Hidden)

100
n/a
Activated (Hidden)

115
n/a
Activated (Hidden)

165
n/a
Activated (Hidden)

165
220
Activated (Hidden)

Singularity Cortex

220
100
Activated (Hidden)

265
100
Activated (Hidden)

220
100
Activated (Hidden)

Always
Always

Shield Strength
Scan
.

7
Activated (Hidden)

15
Activated (Hidden)

7
Activated (Hidden)

15
Activated (Hidden)

15
Activated (Hidden)

Scream Suppressor

30
Activated (Hidden)

30
Activated (Hidden)

30
Activated (Hidden)

1-2

Heat Dispersion
Damage
Leech

1
30
25

35
40
49

35
40
49

55
50
74

55
50
74

Grafted Eyes

75
60 (24)
99

95
70 (27)
149

75
60 (24)
99

1-3

Fire Rate
Heat Dispersion
Damage

1
1
8

1
1
16

1
1
12

2
2
20

2
2
16

Spewing Vents

2
3
24

2
3
28 (8)

2
3
20 (6)

LIVING SHIP UPGRADES

Best Stats On Upgrade Modules

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Videos

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